While watching this I screamed “YESS!!!” and “OH MY GOD!!!” several times, punched the air, and couldn’t stop smiling. Not sure what could make me happier. Not to mention that Letterman fucking LOVED it.
"OK, Sir." (Said like John Candy)…
me: i think
there is a small possibility
that i outpace you on twitter followers by the end of the year
anyways, good morning
The Criterion Collection presents a theme.
I wrote something for The Toast!
I tried a very painful workout called Barry’s Bootcamp for SELF Magazine. Please enjoy watching a beautiful ripped man destroy me.
The Art of Trolling
Jeremy: it's come to my attention that my music writer friends may not know "who's afraid of virginia woolf" as well as my theater friends
this is the problem of having two scenes
you try to score that bilateral bit
and you lose them both in the process
trying to come up with Sutton Foster/Devo jokes are hard
or Tom Stoppard/DMX jokes
my white whale
me: what's "who's afraid of virginia woolf"
Jeremy: jesus christ
On Valentine’s Day, my pal Jeremy said he walked through a flock of pigeons while listening to the glorious Charlie Wilson part of Kanye West’s “Bound 2.” It sounded pretty magical. Anyway, here’s “Bound 2” for pigeons.
One of the more entertaining things I’ve recently realized—rather, had pointed out to me—is that I am fairly intense when it comes to playing videogames. Not out of some aggressive need to win (most of the time, at least) but because I want to go through all that a game has to offer—to have the experience, and process it as something more than a murder simulator. I was watching Justin playing The Last of Us and—no disrespect, Justin—going through it in a fairly clumsy way and I think I said something rude like, “This is like watching someone play a 12-string guitar with oven mitts.” Horrible, I know, and I just need to chill. But I want to do all of something, which is how I can still go through these insane periods of games immersion like I’m not an “adult” with “responsibilities.” It doesn’t happen all the time, but sometimes a game will get its hook in me for whatever reason and drag me through the mud until I come untangled, dazed and dirtied up and not entirely sure what I’ve been through. For most of 2013 that’s what would happen: I would spend a lot of money on a well-reviewed, highly recommended videogame and dive in, exploring every nook and performing every side quest. But mostly I’d stop moving before hitting the end, stopping in that mussed-up state. I’d invest however many number of hours—somewhere between 32 and 93—in a short period of time and then quit, my curiosity filled without resolution. My cabinet became filled with games unfinished, higher completion rates dangling just out of reach. Grand Theft Auto V was the first game I’d been able to get through all the way in months, and by the time the credits finished I realized I didn’t feel any kind of accomplished. Instead, I looked at the hours logged and dropped my jaw: 62 hours, accumulated here and there, a time that could’ve been spent on anything else. So I made a resolution for 2014: No New Games, which meant nothing sealed and straight from the factory sold for a full price. More time spent with weirdo indie shit and dug-up gems from years past; less time believing the hype. Let’s see how it goes.
Benefits of working from home: Being able to mess with this without looking like an asshole as I spin around, never stopping.